Length: The story mode here is pretty good for a racing title, and it keeps you busy for a few hours. And it can look sort of awkward if you’re both hoverboarding side-by-side. It works surprisingly well for tracking two bodies at a time, but with two people you feel a bit cramped playing this particular game. Multiplayer: Fun!… But not quite as much fun. The jumping mechanic CAN be a little twitchy (and extremely frustrating) at times, because it won’t always track your body when you squat down to load up a huge jump. Gameplay: Fun! Free Riders is fun! It gets you moving, while also giving you that feeling of accomplishment when you kick-dash yourself to the goal. The game visuals are good, but not quite that of Xbox 360 caliber. Between the voice commands and rotating your arm clockwise, it really does work well once you get into the swing of it. Presentation: This will probably sound a lot different from what most reviewers are saying, but I think the menu system in this game is great. It’s catchy, no doubt, but the sounds themselves are… again, unique. Sound: The music in this game is… well, unique. And it doesn’t even make you look that weird, jumping up and down and leaning frantically… well, not for the most part, at least. ![]() This game review is going to consist mainly of me gushing about how fun it is to virtually hoverboard in the middle of your living-room. Able to motion track the whole body… while virtually hoverboarding? Yes! Kinect: A videogaming frontier of epic proportions.
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